The latest instalment in the Art Style Series - NEMREM.
As soon as you fire up the game you're greeted with a visually very pleasing welcome screen that demonstrates a great example of the unique graphical style we have come to expect from the Art Style series. On the stage selection screen something resembling Morse code is “played” in the background, and although this doesn’t seem to serve any deeper purpose it gives the game a very quirky if not slightly unnerving feeling. It’s these small touches that give the Art Style series an edge of originality and quality not seen in many puzzle games. As always an instruction manual is available in order to get acquainted with the game’s controls and objectives. Although this is arguably a tad superfluous as the game has simple controls and an even simpler goal. Nevertheless a tutorial is also available which demonstrates the game in action.
Nintendo describes the game as a “relaxing logic puzzle where the objective is to match coloured panels with spheres of the same colour”. In the early levels the challenge is minimal as the player is tasked with matching up spheres and tiles of only one colour, creating a gentle introduction to the mechanics of NEMREM. This gentle pace does not last however as multiple colours are quickly introduced, creating a somewhat more intellectually taxing experience and indeed the limited number of “allowed moves” can make some levels pretty difficult! Furthermore the game later introduces “locked panels” which limit the way in which the player can move panels. Each game world contains nine puzzles, each of course with increasing difficulty.
The game is played using only the stylus and it’s pretty much as simple as it sounds: tiles are slid in order to match coloured panels up to the corresponding coloured spheres. The Art Style series has been praised for its high quality sound effects and music and NEMREM continues this level of quality with some pretty chilled background tracks which go perfectly with the laidback nature of the game. One of the main problems with certain puzzle games is that a long puzzle will often become quite infuriating with its music being looped over and over. The music in NEMREM is far from complicated in its melodic arrangement, yet at the same time it's entirely pleasant to listen to, so you needn’t worry about having to turn the sound down in order to finish a particularly strenuous puzzle. To surmise the sound in NEMREM is pretty much awesome and complements the game perfectly.




1. bboy2970
30 May 2009, 19:06 BST
Wait, did the conclusion say 800 points!? I thought it was 500. Also very happy that this game was well recieved by nintendo life!
2. Knoxximus
30 May 2009, 19:13 BST
Yeah, I thought all of these Art Style games are 500 points.
3. Dazza
30 May 2009, 19:13 BST
Oops, that's a typo! Fixed
4. KDR_11k
30 May 2009, 19:23 BST
I like Nemrem since I found a game where I have to think to solve the puzzles while not having to remain at a high adrenaline level pretty useful for relaxing. Quite a few of the music tracks are plain unpleasant though, e.g. the second one has long bleeps that are about as pleasant as microphone feedback.
5. Adam
30 May 2009, 19:29 BST
I'd probably get a DSi just for the Art Style series... if Nintendo of America weren't for some reason releasing them less frequently than the other regions.
6. LEGEND MARIOID
30 May 2009, 19:46 BST
Good revw and thanks for the hard work on the speedy revw (unlike the slapdash ign revws).
At this time i'd give it a 7, but I've haven't played it enough to really give it a score as such.
7. Wiiloveit
30 May 2009, 19:56 BST
I love this game, it's just like a 2D rubiks cube puzzler! The review didn't really do it justice, though.
I would prefer it if the game had some extra features though, rather than just the standard mode, however addictive it may be.
8. SonicMaster
30 May 2009, 20:43 BST
this is an art style game I'll pass on.
9. Gavin Rozee
30 May 2009, 21:19 BST
It's a great game, as is every Art Style.
I agree with the score.
10. pie4prez
30 May 2009, 22:28 BST
I want this game!
11. Kenji510
31 May 2009, 00:36 BST
I dunno if we will get this game since we never got D-CODE yet, been waitin on that for awhile and hopefully we'll get that soon plus with this game too as well. I doubt it, prolly aint gonna happen anyways.. just my thought.
12. KDR_11k
31 May 2009, 09:20 BST
Before NOMNOM I was using Code for my DSiWare quiet puzzle needs since it has a puzzle mode too, also with a goal move score (but AFAIK Code's goals were the minimum number of turns you could use to solve it, NOMNOM gives you some leeway with the target being a good bit over the minimum number).
13. TheEmulationZones
31 May 2009, 14:47 BST
I got evry game of europe DSIware ! And This Art Style Is Atleast Better Then Art Style Code And Aquite (Those Where Horrible)
14. KnucklesSonic8
01 Jun 2009, 04:47 BST
VERY concise review. I think that's plain for everyone to see.
15. LEGEND MARIOID
01 Jun 2009, 09:58 BST
To be fair, the game doesn't require much explaination or a lengthy review imho.
I've played this further and have to say, while its a worthy download, its the "worst" art style game so far. BUT that doesn't mean it isn't good as the art style series is a high standard one.
16. LinktotheFuture
21 Jul 2009, 21:02 BST
It is me, or is this game very difficult?
17. Jazzem
22 Jul 2009, 03:05 BST
Holy hot damn is this game addictive! I had a feeling I'd love it but I was put off for a while due to mixed impressions. Needless to say, it's one of the best DSiWare games I've downloaded. If you're a puzzler fan, give it a go, chances are you'll get sucked into its colour matching charms the same way I have!
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